- #Reikan focal failed to set mirror lockup install
- #Reikan focal failed to set mirror lockup driver
- #Reikan focal failed to set mirror lockup code
- #Reikan focal failed to set mirror lockup tv
Disabling the main monitor completely, restarting the computer and going into RetroArch in OpenGL works (no cut-off), but crashes as soon as I try to start a game.
#Reikan focal failed to set mirror lockup tv
Unfortunately, the behavior is the same - it crashes if I try to use Vulkan, and using OpenGL it only shows the left part of the image, with the rest of the TV flashing some garbled mess (trying to start a game causes a crash).Įdit 3: disabling the monitor and leaving only the TV connected does not fix the issue.
#Reikan focal failed to set mirror lockup code
RetroArch starts correctly but crashes when starting a game if I remove the two lines of code it does not crash but resolution changes no longer I followed your instructions.
#Reikan focal failed to set mirror lockup driver
I tried switching the driver to "gl", setting the monitor index to "0", unplugging the HDMI-A-0 device (leaving only the VGA-0 connected) and restarting the computer. Resolution changes don't work properly (probably because of the removal of those two lines) and Vulkan still freezes, but this seems to confirm to be some relation to there being multiple displays connected.Įdit 3: Even though it seems to negatively affect multi-display setups, I no longer think they might be the cause. My current guess is that it is a problem (at least the part about the image being cut-off) related to multiple displays, since alphanu1's videos seem to be running on a single display.Įdit 2: If I remove the lines specified above (so modes don't get deleted), it no longer crashes if, then, I unplug my main monitor (at HDMI-A-0), leaving only my VGA-0 output connected, then it no longer cuts off horizontally. Of course, since I'm using an older version of dispserv_x11.c with 1.9.1, I don't know if this is relevant. Resolution changes with OpenGL are almost instant and the display seems to flicker only once. XRRDeleteOutputMode(dpy, res->outputs, swoldmode->id) Įdit: Even though the version from commit daf6843 works with no problems, resolution changes take longer and generate more flicker when using Vulkan.It does not crash on startup, but it does the "vertical-strip-with-garbled-mess" and crashes when starting a game.Īlso, with the most recent version of the code, if I delete these lines from gfx/display_servers/dispserv_x11.c, it doesn't crash anymore under any circunstances, but the "vertical-strip-with-garbled-mess" problem continues: Git checkout b33f0b9 - gfx/display_servers/dispserv_x11.c & make &. Git checkout 877408a - gfx/display_servers/dispserv_x11.c & make &. Git checkout daf6843 - gfx/display_servers/dispserv_x11.c & make &. If I take the git repository on the most recent version and I do
Disabling the main monitor completely, restarting the computer and going into RetroArch in OpenGL works (no cut-off), but crashes as soon as I try to start a I'm not sure if this is useful, but I was trying to pinpoint the location of the issue. This is how it looks when the TV is changed to be on the left side of the main monitor:Įdit 2: the behavior on this second screenshot also happens on 1.9.0 (if set to the left of the main screen, retroarch extends into it) but it does not prevent anything else from working properly.Įdit 3: disabling the monitor and leaving only the TV connected does not fix the issue. Is there a chance that the new switchres code is trying to manage the resolution on my main monitor alongside my TV, and is failing in doing so? Or trying to use both as a single screen? Just spitballing here. The TV is to the right of the HDMI monitor.Įdit: I tried moving the TV to the left of the monitor vulkan still crashes (and starting a game still crashes) but RetroArch is shown fully on the TV - however, part of it is being replicated on the main monitor as well. On the attached screenshot you can see that RetroArch is being cut-off. Unfortunately, the behavior is the same - it crashes if I try to use Vulkan, and using OpenGL it only shows the left part of the image, with the rest of the TV flashing some garbled mess (trying to start a game causes a crash). Have you deleted your retroarch.cfg so a new one can be generated after upgrading, including core I followed your instructions. What graphics card are you using, did it work before?
#Reikan focal failed to set mirror lockup install
Was it working on this same install before? More investigation is needed to confirm why some users are having Please can you give me some more information. I have seen some comments on the forum about this too. H: width 3840 start 40 total 4770 skew 0 clock 15.66KHz H: width 2560 start 26 total 3180 skew 0 clock 15.66KHz H: width 1920 start 20 total 2385 skew 0 clock 15.66KHz
H: width 1600 start 16 total 1987 skew 0 clock 15.66KHz H: width 320 start 330 end 357 total 392 skew 0 clock 15.66KHz